Global Gamepad Market Size, Share, Growth,Trends, COVID-19 Analysis and Forecast 2021-2028
Table of Contents
1 Study Coverage
1.1 Gamepad Product
1.2 Key Market Segments
1.3 Key Manufacturers Covered
1.4 Market by Type
1.4.1 Global Gamepad Market Size Growth Rate by Type
1.4.2 Wired Gamepad
1.4.3 Wireless Gamepad
1.5 Market by Application
1.5.1 Global Gamepad Market Size Growth Rate by Application
1.5.2 PC
1.5.3 Smartphone
1.5.4 Smart TV
1.6 Study Objectives
1.7 Years Considered
2 Executive Summary
2.1 Global Gamepad Market Size
2.1.1 Global Gamepad Revenue 2016-2025
2.1.2 Global Gamepad Sales 2016-2025
2.2 Gamepad Growth Rate by Regions
2.2.1 Global Gamepad Sales by Regions
2.2.2 Global Gamepad Revenue by Regions
3 Breakdown Data by Manufacturers
3.1 Gamepad Sales by Manufacturers
3.1.1 Gamepad Sales by Manufacturers
3.1.2 Gamepad Sales Market Share by Manufacturers
3.1.3 Global Gamepad Market Concentration Ratio (CR5 and HHI)
3.2 Gamepad Revenue by Manufacturers
3.2.1 Gamepad Revenue by Manufacturers (2016-2018)
3.2.2 Gamepad Revenue Share by Manufacturers (2016-2018)
3.3 Gamepad Price by Manufacturers
3.4 Gamepad Manufacturing Base Distribution, Product Types
3.4.1 Gamepad Manufacturers Manufacturing Base Distribution, Headquarters
3.4.2 Manufacturers Gamepad Product Category
3.4.3 Date of International Manufacturers Enter into Gamepad Market
3.5 Manufacturers Mergers & Acquisitions, Expansion Plans
4 Breakdown Data by Type
4.1 Global Gamepad Sales by Type
4.2 Global Gamepad Revenue by Type
4.3 Gamepad Price by Type
5 Breakdown Data by Application
5.1 Overview
5.2 Global Gamepad Breakdown Data by Application
6 North America
6.1 North America Gamepad by Countries
6.1.1 North America Gamepad Sales by Countries
6.1.2 North America Gamepad Revenue by Countries
6.1.3 United States
6.1.4 Canada
6.1.5 Mexico
6.2 North America Gamepad by Type
6.3 North America Gamepad by Application
6.4 North America Gamepad by Company
7 Europe
7.1 Europe Gamepad by Countries
7.1.1 Europe Gamepad Sales by Countries
7.1.2 Europe Gamepad Revenue by Countries
7.1.3 Germany
7.1.4 France
7.1.5 UK
7.1.6 Italy
7.1.7 Russia
7.2 Europe Gamepad by Type
7.3 Europe Gamepad by Application
7.4 Europe Gamepad by Company
8 Asia Pacific
8.1 Asia Pacific Gamepad by Countries
8.1.1 Asia Pacific Gamepad Sales by Countries
8.1.2 Asia Pacific Gamepad Revenue by Countries
8.1.3 China
8.1.4 Japan
8.1.5 Korea
8.1.6 India
8.1.7 Australia
8.1.8 Indonesia
8.1.9 Malaysia
8.1.10 Philippines
8.1.11 Thailand
8.1.12 Vietnam
8.1.13 Singapore
8.2 Asia Pacific Gamepad by Type
8.3 Asia Pacific Gamepad by Application
8.4 Asia Pacific Gamepad by Company
9 Central & South America
9.1 Central & South America Gamepad by Countries
9.1.1 Central & South America Gamepad Sales by Countries
9.1.2 Central & South America Gamepad Revenue by Countries
9.1.3 Brazil
9.2 Central & South America Gamepad by Type
9.3 Central & South America Gamepad by Application
9.4 Central & South America Gamepad by Company
10 Middle East and Africa
10.1 Middle East and Africa Gamepad by Countries
10.1.1 Middle East and Africa Gamepad Sales by Countries
10.1.2 Middle East and Africa Gamepad Revenue by Countries
10.1.3 GCC Countries
10.1.4 Turkey
10.1.5 Egypt
10.1.6 South Africa
10.2 Middle East and Africa Gamepad by Type
10.3 Middle East and Africa Gamepad by Application
10.4 Middle East and Africa Gamepad by Company
11 Company Profiles
11.1 Logitech (US)
11.1.1 Logitech (US) Company Details
11.1.2 Company Description
11.1.3 Sales, Revenue and Gross Margin of Gamepad
11.1.4 Gamepad Product Description
11.1.5 Recent Development
11.2 SONY (JP)
11.2.1 SONY (JP) Company Details
11.2.2 Company Description
11.2.3 Sales, Revenue and Gross Margin of Gamepad
11.2.4 Gamepad Product Description
11.2.5 Recent Development
11.3 Microsoft (US)
11.3.1 Microsoft (US) Company Details
11.3.2 Company Description
11.3.3 Sales, Revenue and Gross Margin of Gamepad
11.3.4 Gamepad Product Description
11.3.5 Recent Development
11.4 Razer (US)
11.4.1 Razer (US) Company Details
11.4.2 Company Description
11.4.3 Sales, Revenue and Gross Margin of Gamepad
11.4.4 Gamepad Product Description
11.4.5 Recent Development
11.5 Mad Catz (US)
11.5.1 Mad Catz (US) Company Details
11.5.2 Company Description
11.5.3 Sales, Revenue and Gross Margin of Gamepad
11.5.4 Gamepad Product Description
11.5.5 Recent Development
11.6 Thrustmaster (FR)
11.6.1 Thrustmaster (FR) Company Details
11.6.2 Company Description
11.6.3 Sales, Revenue and Gross Margin of Gamepad
11.6.4 Gamepad Product Description
11.6.5 Recent Development
11.7 BETOP Rumble (CN)
11.7.1 BETOP Rumble (CN) Company Details
11.7.2 Company Description
11.7.3 Sales, Revenue and Gross Margin of Gamepad
11.7.4 Gamepad Product Description
11.7.5 Recent Development
11.8 Speedlink (US)
11.8.1 Speedlink (US) Company Details
11.8.2 Company Description
11.8.3 Sales, Revenue and Gross Margin of Gamepad
11.8.4 Gamepad Product Description
11.8.5 Recent Development
11.9 Sabrent (US)
11.9.1 Sabrent (US) Company Details
11.9.2 Company Description
11.9.3 Sales, Revenue and Gross Margin of Gamepad
11.9.4 Gamepad Product Description
11.9.5 Recent Development
11.10 Samsung (KP)
11.10.1 Samsung (KP) Company Details
11.10.2 Company Description
11.10.3 Sales, Revenue and Gross Margin of Gamepad
11.10.4 Gamepad Product Description
11.10.5 Recent Development
11.11 Saitake (CN)
11.12 GameSir (CN)
12 Market Opportunities, Challenges, Risks and Influences Factors Analysis
12.1 Market Opportunities and Drivers
12.2 Market Challenges
12.3 Market Risks/Restraints
12.4 Key World Economic Indicators
13 Value Chain and Sales Channels Analysis
13.1 Value Chain Analysis
13.1.1 Typical Suppliers of Key Gamepad Raw Material
13.1.2 Gamepad Customers
13.2 Sales Channels Analysis
13.2.1 Sales Channels Analysis
13.2.2 Distributors
14 Research Findings and Conclusion
15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.1.1 Research Programs/Design
15.1.1.2 Market Size Estimation
15.1.1.3 Market Breakdown and Data Triangulation
15.1.2 Data Source
15.1.2.1 Secondary Sources
15.1.2.2 Primary Sources
15.2 Author Details
15.3 Disclaimer