May, 2020 Consumer Goods
Global Gamepad Market Size, Share, Growth,Trends, COVID-19 Analysis and Forecast 2021-2028
Category by- Consumer Goods , No. of Pages - 150, Published By - Ameco Research
In 2020, the global Gamepad market size was million US$ and is forecast to million US in 2028, growing at a CAGR of from 2021. The objectives of this study are to define, segment, and project the size of the Gamepad market based on company, product type, application and key regions.
This report studies the global market size of Gamepad in key regions like North America, Europe, Asia Pacific, Central & South America and Middle East & Africa, focuses on the consumption of Gamepad in these regions.
This research report categorizes the global Gamepad market by players/brands, region, type and application. This report also studies the global market status, competition landscape, market share, growth rate, future trends, market drivers, opportunities and challenges, sales channels, distributors and Porter's Five Forces Analysis.
The various contributors involved in the value chain of Gamepad include manufacturers, suppliers, distributors, intermediaries, and customers. The key manufacturers in the Gamepad include
Logitech (US)
SONY (JP)
Microsoft (US)
Razer (US)
Mad Catz (US)
Thrustmaster (FR)
BETOP Rumble (CN)
Speedlink (US)
Sabrent (US)
Samsung (KP)
Saitake (CN)
GameSir (CN)
Market Size Split by Type
By Connection Type
Wired Gamepad
Wireless Gamepad
By Game Performance
Entry Level
Enthusiast Level
Hardcore Level
Market Size Split by Application
PC
Smartphone
Smart TV
Market size split by Region
North America
United States
Canada
Mexico
Asia-Pacific
China
India
Japan
South Korea
Australia
Indonesia
Singapore
Malaysia
Philippines
Thailand
Vietnam
Europe
Germany
France
UK
Italy
Spain
Russia
Central & South America
Brazil
Rest of Central & South America
Middle East & Africa
GCC Countries
Turkey
Egypt
South Africa
The study objectives of this report are:
To study and analyze the global Gamepad market size (value & volume) by company, key regions/countries, products and application, history data from 2015 to 2020, and forecast to 2028.
To understand the structure of Gamepad market by identifying its various subsegments.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
Focuses on the key global Gamepad manufacturers, to define, describe and analyze the sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.
To analyze the Gamepad with respect to individual growth trends, future prospects, and their contribution to the total market.
To project the value and volume of Gamepad submarkets, with respect to key regions (along with their respective key countries).
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
To strategically profile the key players and comprehensively analyze their growth strategies.
In this study, the years considered to estimate the market size of Gamepad are as follows:
History Year: 2015-2020
Base Year: 2020
Estimated Year: 2021
Forecast Year 2021 to 2028
This report includes the estimation of market size for value (million US$) and volume (K Units). Both top-down and bottom-up approaches have been used to estimate and validate the market size of Gamepad market, to estimate the size of various other dependent submarkets in the overall market. Key players in the market have been identified through secondary research, and their market shares have been determined through primary and secondary research. All percentage shares, splits, and breakdowns have been determined using secondary sources and verified primary sources.
For the data information by region, company, type and application, 2020 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.
This report studies the global market size of Gamepad in key regions like North America, Europe, Asia Pacific, Central & South America and Middle East & Africa, focuses on the consumption of Gamepad in these regions.
This research report categorizes the global Gamepad market by players/brands, region, type and application. This report also studies the global market status, competition landscape, market share, growth rate, future trends, market drivers, opportunities and challenges, sales channels, distributors and Porter's Five Forces Analysis.
The various contributors involved in the value chain of Gamepad include manufacturers, suppliers, distributors, intermediaries, and customers. The key manufacturers in the Gamepad include
Logitech (US)
SONY (JP)
Microsoft (US)
Razer (US)
Mad Catz (US)
Thrustmaster (FR)
BETOP Rumble (CN)
Speedlink (US)
Sabrent (US)
Samsung (KP)
Saitake (CN)
GameSir (CN)
Market Size Split by Type
By Connection Type
Wired Gamepad
Wireless Gamepad
By Game Performance
Entry Level
Enthusiast Level
Hardcore Level
Market Size Split by Application
PC
Smartphone
Smart TV
Market size split by Region
North America
United States
Canada
Mexico
Asia-Pacific
China
India
Japan
South Korea
Australia
Indonesia
Singapore
Malaysia
Philippines
Thailand
Vietnam
Europe
Germany
France
UK
Italy
Spain
Russia
Central & South America
Brazil
Rest of Central & South America
Middle East & Africa
GCC Countries
Turkey
Egypt
South Africa
The study objectives of this report are:
To study and analyze the global Gamepad market size (value & volume) by company, key regions/countries, products and application, history data from 2015 to 2020, and forecast to 2028.
To understand the structure of Gamepad market by identifying its various subsegments.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
Focuses on the key global Gamepad manufacturers, to define, describe and analyze the sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.
To analyze the Gamepad with respect to individual growth trends, future prospects, and their contribution to the total market.
To project the value and volume of Gamepad submarkets, with respect to key regions (along with their respective key countries).
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
To strategically profile the key players and comprehensively analyze their growth strategies.
In this study, the years considered to estimate the market size of Gamepad are as follows:
History Year: 2015-2020
Base Year: 2020
Estimated Year: 2021
Forecast Year 2021 to 2028
This report includes the estimation of market size for value (million US$) and volume (K Units). Both top-down and bottom-up approaches have been used to estimate and validate the market size of Gamepad market, to estimate the size of various other dependent submarkets in the overall market. Key players in the market have been identified through secondary research, and their market shares have been determined through primary and secondary research. All percentage shares, splits, and breakdowns have been determined using secondary sources and verified primary sources.
For the data information by region, company, type and application, 2020 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.