Press Release

Global 3D Audio Market is Expected to Reach US$ 12.6 Billion by 2025

Date : Aug 21, 2018

New report published by Global QYResearch which offers insights on the global 3D Audio market. The 3D Audio market has been experiencing steady growth graph since past years. During the 2017-2025 timeline, the global market for 3D Audio is expected to reflect a 3.3x increase in the revenue growth. In 2017 the global 3D Audio market was valued at US$ 3,762.5 Mn and by the end of the assessment year (2025), it is estimated to touch a value more than US$ 12,610 Mn growing at a value CAGR of 16.32% throughout the period of forecast.

Global 3D Audio Market: Market Driver and Restraint

These existing technology integration and distribution related challenges offer possible opportunities, such as need for service providers or intermediaries addressing compatibility issues. Any further development and exploration of 3D audio technology as human computer interface technology is expected to open new sets of unexplored opportunities, right from automation/IoT to driver assistance systems, remote device management, and so on, thereby supporting 3D audio market growth.

Global 3D Audio Market: Key Takeaways

3D audio has gained traction only recently, although 3D vision has long been in demand and visual technologies already enjoy strong acceptance among industries and consumers. A close study of recent product launches and developments of key industry participants active in the 3D audio market reveals that industries such as gaming, music, VR, and cinemas would continue to dominate the market throughout the forecast period. Non-commercial applications too such as personal mobile devices and home theater are forecast to see demand surge, gaining significant uptake toward the second half of the forecast period of the 3D audio market study.

Global 3D Audio Market: Forecast by Type

Typical personal entertainment devices include products such as Ambeo headsets, Hooke verse headphones, 3D audio enabled headphones, head trackers and others. This rise is attributable to further improvement in consumer acceptance and expected dip in product prices. Improvement in consumer spending on personal entertainment is seen as crucial to influencing market growth trends for both commercial and non-commercial applications. The 3D audio market however still faces challenges such as absence of any standard and universal format or configuration, which has negatively affected further large scale proliferation of technology.

Global 3D Audio Market: Forecast by Application

The 3D audio market has seen demand traction due to rising implementation across end-use applications, with commercial implementations holding the largest share. Industries, such as gaming, cinemas, music, and automobiles, are the leading verticals adopting the technology so as to enhance the natural sound experience and real-life visualization experience of customers.

Global 3D Audio Market: Forecast by Region

North America, Latin America, Eastern Europe, Western Europe, APEJ, Japan and MEA are the seven regions that are included in this report. Western Europe is the dominant market in the global 3D Audio market in terms of value. The Western Europe 3D Audio market was estimated to be valued at US$ 1132.43 Mn in 2017 and is expected to expand at a value CAGR of 14.9% over the forecast period. The North America market is expected to expand at a robust rate of 15.4% in terms of revenue over the forecast period.

Global 3D Audio Market: Key Players

OSSIC, 3D Sound Labs, Auro Technologies Inc, Comhear Inc., Core Sound LLC., dearVR, Dolby Labs, DTS, Inc (Xperi Corporation), Dysonics, Hooke Audio, ISONO Sound, Sennheiser electronic GmbH & Co., VisiSonics Corporation (Realspace 3D), and Waves Audio Ltd are the key vendors included in this report.

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